Publications
Blended Reality
Description

“Blended Reality was an applied research grant sponsored by Hewlett-Packard and other industry leaders, such as Intel. Originally intended as a three-year grant that was to culminate in a report on immersive media in higher education, I renewed it for an additional four years based on the merit of the work produced and the meaningful relationships established. I began as one of many team members in 2016 and eventually became the Principal Investigator in 2018.”

Selected Publications
  • Navigation in immersive virtual reality: a comparison of 1:1 walking to 1:1 wheeling. Virtual Reality 28(1) (2023)
  • Immersive Media and Virtual Accessibility in Healthcare. SIGGRAPH '22 (2022)
  • The Verb Collective. IEEE GEM 2019 (2019)
  • The Clamshell: Rethinking the Virtual Reality Interface. IEEE GEM 2019 (2019)
  • Labyrinths: Reimagining Exhibition Platforms for Artists in Virtual Reality. MODE 2019 (2019)
  • Evaluating Embodied Navigation in Virtual Reality Environments. IEEE GEM 2018 (2018)
Deliverables
Press
Photo Gallery
Projects
Lemmings — remappable gestures

Lemmings is an API that uses simple spatial relationships to create remappable gestures for immersive experiences. Most gestures in immersive experiences are created using machine learning, which is very effective, but very difficult to adjust manually. Some gesture systems allow for gestures that can be adjusted but they rely on very complex libraries that might break with unexpected updates, making them difficult to update or transition to new projects.

API for Unity (GitHub) > Documentation >
Instrument
Demo for IMX
Scott Demo
Performance at NIME 2025
Three Gestures (NIME 2025)
Verb Collective — teaching and prototyping toolkit

The Verb Collective is a toolkit designed to aid artists in exploring interactive media and to help non-specialized instructors teach interactive media as well as virtual and augmented reality.

View on Unity Asset Store >
Video
Testimonials
Concrete Interfaces — accessible interactions for immersive media

Industry developed interfaces for immersive media are designed to emulate pistols, with the core interaction based on aiming at something and pulling the trigger. Beyond the cultural concerns of such interfaces there is an even more fundamental problem: pointing and clicking makes sense in an abstract interface like a 2D screen, but does it work well in an embodied medium such as virtual reality? The two main outcomes from this investigation were studies regarding the effectiveness of a wheelchair powered interface and a modular, remappable controller that led to the formation of the company Indistinguishable from Magic.

Overview
Concrete Interface
Indistinguishable From Magic >
Manifesto for Creative Producing

This was an international collective of over twenty creative producers that collaborated on a manifesto for the nascent practice as part of Ars Electronica.

Website >
Lectures, Panels, and Conference Talks
  • Guest Lecture, The User Interface (CPSC 4510b), Yale University (forthcoming 2026)
  • Interlocutor for Keynote with Stuart Neilson, Neurodivergence and the Art Museum Symposium, Yale Center for British Art (2025)
  • Speaker, “Lemmings: Tools For Accessible Gestures”, XR Access Symposium (2025)
  • Speaker, “The Wheeled Experience Vs. The Walking Experience in VR”, XR Access Symposium (2024)
  • Workshop Leader, “In One’s Own Words: Roleplaying With Focus Groups”, Serious Games (2024)
  • Panel Moderator, “How Tabletop RPGs Can Build and Support Communities”, Games For Change (2024)
  • Speaker, “XR Design: Empowering the Next Generation of Creators”, with Maya Georgieva, XR at Michigan Summit (2023)
  • Presenter, “Using Classroom Projects to Teach Your Students About the Metaverse!”, with Randall Rode, NERCOMP Online (2023)
  • Speaker, “Artist Talk: John Hilliard and Justin Berry”, moderated by Patricia Bickers, The Photographer’s Gallery, London, UK (2022)
  • Panel Moderator, “Immersive Media and Virtual Accessibility in Healthcare”, SIGGRAPH (2022)
  • Panelist, “Kits and Course Approaches”, SIGGRAPH SOIREE (2022)
  • Presenter, “Teaching in Alternate Realities: Social VR Platforms for Student Engagement and Empowerment”, NERCOMP Providence, RI (2022)
  • Co-Author, “A Manifesto for Creative Producing”, Ars Electronica (2021)
  • Moderator and Organizer (8 Sessions), “Artist/Curator ‘Studio’ Visits”, iLRN (2020)
  • Panelist, “HP, Yale, and UNL Team Up on Blended Reality”, EDUCAUSE, Chicago, IL (2020)
  • Panel Moderator, “The Art of Immersion”, IEEE Games, Entertainment, and Media, Galway, Ireland (2018)
  • Presenter, “Designing Immersive Empathy 360-VR Experiences: An Experiential, Facilitated Approach”, NERCOMP Fairfield, CT (2018)
  • Panelist, “Leveraging Immersive Media in Education”, MAVRIC Conference, UMD, Washington DC (2018)
  • Panel Moderator, “Re-Animators: a Panel on Desire”, B3 Biennale, Frankfurt, DE (2017)
  • Speaker, “Virtual Reality and 3D Technologies for the Arts and Humanities Classroom”, UMass Amherst (2017)
  • Panelist, “Visualaries”, NYC Media Center, New York, NY (2016)
  • Panelist, “Special Panel Section”, IEEE Games, Entertainment, and Media, Toronto, CA (2015)
  • Speaker, “Dialogues: Crossroads of Arts and Sciences”, Clarkson University, Potsdam, NY (2014)

Justin Berry

Art | Research | Leadership | Press | CV